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  • Newest game out on IOS! SCRAP TANK! Get it here

  • Munch Time 1.2 now available for iOS and Android.

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  • 1 January 1970

Team

Aaron Oostdijk

A programmer by day, musician by night, Aaron always looks for the obvious so he can stay away from it.

Alex Kentie

Game designer, artist and a very critical mindset! Even though he has a Master Degree in Game Design, Alex’s focus lies mainly on creating Art. Both in 2D and 3D, with the occasional game design support. When necessary he puts on the suit and (orange) tie to go on various meetings. Chances are that if you have a business meeting with Gamistry you’ll be having it with him. Alex makes it his business philosophy to try and uphold all different aspects of game development and the team, as they are all equally important to him.

Djégo Ibanez

Jack of all trades, master of none, creator of worlds. Djégo’s primary focus lies on game design, but he is able to branch out wherever needed. His sharp mind and quick wit enables him to find flaws in design, bugs in software, at a rapid pace. His focus on quality gameplay is relentless, making him a valuable asset to our cause.

Ka Wai Cheung

Working as a 2D/3D artist, he’s always trying to improve on art and making his artwork flourish in games.

Laurence Candel

As a hybrid game designer and programmer with knowledge and interest in any type of game imaginable, Laurence is on a quest to return games to what they were meant to be: a moment of your life that you choose to spend joyfully, instead of just killing time. He seeks enlightment in manifesting new concepts (both physical and non-physical) that seem obvious when read, played or used, but were not thought of before. With a broad variety of software and hardware skills, Laurence does what needs to be done to get the job done in the way he believes is right.