News
Trailer Munch Time
We have released our brand new trailer for Munch Time, check it out now!
15-02-2012
Munch Time sent to Apple's QA
Today we released our newest creation: “Munch Time” over to Apple for review.
We’re pretty excited! We’ll release more info pretty soon!
08-02-2012
Gamistry's game Sticky wins #AppCircus Rotterdam
By Alex Kentie
Monday 3.27 PM. After sitting it out for at least two hours in the car, of which at least one was spent in a traffic jam very close to our destination, we finally arrive in the nick of time at “De Machinist” in Rotterdam. The city where apparently for some reason traffic lights never turn green.
A couple of days prior to this we were contacted by Peter de Jong from Codeglue with the question if we were interested in presenting our game in a three minute pitch at the AppCircus event in Rotterdam.
More >>16-05-2011
Sticky availible now on the AppStore worldwide!
The wait is over, we present to you: Sticky!
The game is about Sticky, a small living power-source that was created during an experiment by two genius professors, Doctor Bunsen and Globule. Their latest experiment, however, is about to go terribly wrong, pitting Sticky against a terrible enemy. The player controls sticky by flinging Sticky around the level, attacking enemies directly or indirectly.
Key features:
- 40 unique challenging stages
- Amazing 2D handpainted graphics
- Pull sticky surfaces to fling yourself around
- Fight unique enemies with different powers
- Transform in different forms and change the way you play
- 4 bonus survival stages
- Integrated Chillingo’s Crystal
Our work is not over however, we are currently working on retina support and are constantly on the watch for feedback so we can keep improving Sticky.
14-02-2011


